It cannot be stopped
Suppressors reduce the pressure on their tile and its neighbours, and they always leak. However many you stack, every tile under pressure gains blight every turn. They buy time. They never buy safety.
Hex colony strategy · iPhone
The blight is not an enemy AI. It is a spreading rot that advances a few hexes every turn, deterministically, and eats the ground you are standing on. It cannot be stopped. Every turn is the same question asked harder: reach for richer ore, or consolidate what you can still defend?
Join the TestFlight beta →Suppressors reduce the pressure on their tile and its neighbours, and they always leak. However many you stack, every tile under pressure gains blight every turn. They buy time. They never buy safety.
One seed reproduces a sector exactly — the ground, the ore, and where the rot starts. Nothing is rolled behind your back. If you lost, the board was not the reason.
There is no turn limit, because the spread rate climbs with the turn number. Late turns are genuinely desperate and every run provably ends. One failure condition: lose the landing site, lose the run.
Every building costs ore once and draws power every turn. Overbuild and something goes dark — and the game tells you exactly which thing and exactly why. A building you cannot afford and a building you cannot power are different failures with different fixes.






A headless harness plays a thousand seeded runs per sector depth against a reference bot and reports the win rate. The blight rate, the quota curve, and what each charter costs you were all set that way — and the win rates are asserted in the test suite, so a balance change that quietly makes a purchase strictly better fails the build.
| Charter | Depth 0 | Depth 4 |
|---|---|---|
| Prospector free | 58% | 26% |
| Surveyor | 61% | 18% |
| Salvager | 52% | 24% |
| Fully upgraded | 86% | 53% |
Three charters within nine points, none dominant, each a different shape — the Salvager's quieter sector buys a longer run. Upgrades raise the ceiling and the quota curve stays ahead of it, so a fully kitted player at the deepest sector is back in the same fight a new player has at the shallowest.